Recording & Streaming

RetroArch is able to record your playing session to a video file.

The same mechanism also enables you to live stream your games to platforms like Twitch.tv or Youtube.

How to record your gameplay

To test recording, go to Settings->Recording and enable the functionnality.

You also need to provide a file path with a file extension. In this example, we are recording to test.mkv in the current folder using the Save Output Recording as... entry.

You then need to launch a game, and your session will be recorded.

Options like Use GPU Recording can be used to record with shaders.

How to stream to Twitch.tv

The first thing you will need is a twitch account.

Once logged in, open the user menu in the top bar and go to the Dashboard.

In the Settings tab you will find your Stream Key. This key is required to stream to your twitch page and must be kept secret.

In Settings->Recording, enable the feature and set the Save Output Recording as... option to rtmp://live.twitch.tv/app/$YOUR_STREAM_KEY

You will also need to download and load this config file. It will improve the performance of the video encoding.

Once done, you can start playing a game and it should appear on your Twitch channel.

News

RetroArch 1.21.0 release

RetroArch 1.21.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

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Introducing ROM Cleaner

Jesse Talavera here again! You may remember me from my work on melonDS DS, McSoftServe, and assorted improvements to RetroArch like microphones and XDelta softpatching. I’ve secretly been developing something brand-new that I’m itching to share with you. Although RetroArch was designed for retro game emulation, every now and then something comes along that breaks […]

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Bliss-box 4-play advanced – RetroArch ready : Early bird offer inside

For a limited time you can pre-order yours before production begins. https://bliss-box.net/products/4-play-advanced   Compatibility Works with the existing software Has the same USB ID so that you do not need to reconfigure your software Has the same mapping, and code logic just faster with greater controller support Compatible with 4-Play/GP Cables Advantages over the 4-Play.   […]

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LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer

We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux. The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had. It […]

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RetroArch 1.20.0 release

RetroArch 1.20.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

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RetroArch first program to support BlurBuster’s CRT beam racing simulator shader

We are excited to introduce a new shader that significantly improves motion clarity on modern displays, without the typical drawbacks associated with black-frame insertion (BFI) implementations. This shader is the work of Mark Rejhon from BlurBusters (blurbusters.com) and Timothy Lottes (creator of the original FXAA shader and the crt-lottes shaders). It leverages RetroArch’s recently added […]

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PlayStation2 and the CRT TV

The PlayStation2 is a system designed almost entirely from the ground up for use with CRT TVs. Like any other game console built around analog video output, it is not designed around pixels or resolution, but scanlines and timing. Yes, there is a way to attach a VGA monitor for the official PS2 Linux toolkit […]

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RetroArch 1.19.1 release

RetroArch 1.19.1 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We […]

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