RetroArch plays Nintendo GameCube and Wii games through the Dolphin core, a libretro port of the Dolphin emulator. It can draw games with OpenGL, Vulkan or Direct3D 11, and can raise the internal resolution as high as 3840 × 3168 for sharper graphics.
This page covers what you need and how to get your first game running.
Sys folder). They hold Dolphin's database of per-game compatibility settings, without which many games have bugs. RetroArch can download them for you; see the steps below..iso, .gcm, .gcz, .ciso, .rvz, .wbfs or .wad.Sys folder by hand, so that it ends up here:
system/dolphin-emu/Sys
IPL.bin and place it in your RetroArch saves folder under dolphin-emu/User/GC/, in a folder for its region (USA, EUR or JAP):
saves/dolphin-emu/User/GC/USA/IPL.bin
You can find where your system and saves folders are under Settings → Directory.
Your controller is mapped like a GameCube controller: the right analog stick acts as the C-Stick, L2 and R2 act as the L and R triggers, and R1 is the Z button. The L3 and R3 buttons give half-presses of the analog L and R buttons, which some games, such as Super Mario Sunshine, need in order to progress.
For Wii games, the core can emulate a Wii Remote (held normally or sideways), a Wii Remote with Nunchuk, a Classic Controller and a Classic Controller Pro. A few things to know:
The Dolphin core uses whichever video driver RetroArch is set to:
vulkan): the fastest, because it demands less of your processor. The recommended choice.gl): available on every operating system. Slower than Vulkan, but more compatible; try it if you run into problems with the others.d3d11): in some cases faster than OpenGL, especially on Intel integrated graphics.Useful core options:
Not supported: netplay, RetroArch's own cheat system and softpatching.
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