RetroArch plays original PlayStation games through three cores: Beetle PSX and Beetle PSX HW, both ports of Mednafen's PSX module, and PCSX ReARMed, a fork of PCSX Reloaded with special optimizations for ARM processors. Each one makes a different trade-off between accuracy, speed and graphical enhancements.
This page covers what you need, which core to pick, and how to get your first game running in a few minutes.
.cue sheet with its .bin file, or a compressed .chd or .pbp file.libretro-).system folder. The file names each core looks for:
system/scph5500.bin (Japanese games) system/scph5501.bin (American games) system/scph5502.bin (European games)Without these files the cores fall back to OpenBIOS. A region-free BIOS from a PSP (
PSXONPSP660.bin) or PS3 (ps1_rom.bin) can replace any of the three, but only after you enable the Override BIOS core option.
PSXONPSP660.bin, scph101.bin, scph7001.bin, scph5501.bin or scph1001.bin. If none of these is found, it uses another file whose name starts with scph. Without any BIOS it falls back to a High-Level Emulation BIOS, which lowers compatibility (for example memory card issues in the Suikoden games, or some games only showing a black screen), so supplying a real BIOS is recommended.foo.bin file, create a text file named foo.cue next to it containing:
FILE "foo.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00This works for most PS1 games, which are single-track; multi-track games need a longer cue sheet.
.chd and .pbp files can be loaded directly.
.cue, .chd or .pbp file in RetroArch with the core you installed.foo.m3u that lists each disc's .cue (or .chd) file on its own line, and load the .m3u file. You can then change discs through Quick Menu → Disc Control..sbi file next to the game files, for example Ape Escape (Europe).sbi next to Ape Escape (Europe).cue. With Beetle PSX and Beetle PSX HW, also leave the Skip BIOS core option off.Netplay works only with PCSX ReARMed. Softpatching is not supported by any of these cores.
Rumble needs the controller type set to DualShock in Beetle PSX and Beetle PSX HW, or to analog with the Rumble Effects core option enabled in PCSX ReARMed.
In Beetle PSX HW, expect bugs with the hardware renderer's enhancements. Its hardware renderer has issues with interlacing shaders and CRT output, so use the software renderer for those. The hardware renderer also breaks when Run-Ahead uses its second-instance setting.
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