Achievements

Unlock achievements on your favorite classic games!

RetroArch integrates with the RetroAchievements service to provide a trophies unlocking mechanism similar to modern web consoles.

How to setup achievements

The first step is to register an account on http://retroachievements.org/.

Please note that this service is not maintained by RetroArch or the libretro team.

Then, you need to enable the functionality and fill your retroachievements credentials in Settings->Achievements.

The hardcore mode prevents you from using emulation features like slow motion, fast forwarding, cheats and savestates.

Check your connection to the service

You need an active Internet connection.

In this example, we are using the game Chrono Trigger (USA) with the core snes9x.

Launch the game and trigger the Quick Menu.

Go to Achievements and you should see a list of the unlockable trophies for this game.

Check your progress

On the retroachievements website, you can login and access your account page.

You should be able to check your progress in the games and see which trophies you unlocked.

Trophies unlocked in hard mode are marked with a special color.

You can also check the progress of your friends and add comments on their trophies.

Cores Compatibility

For a list of supported cores, take a look at the Emulator Support page on RetroAchievements.

Cores that are not listed as supported are likely to have issues with achievement logic, and tickets from players using those can be closed without investigation.

In the future, it is likely that unsupported cores will be blocked in hardcore mode, as well.

Quick Look

News

RetroArch 1.21.0 release

RetroArch 1.21.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

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Introducing ROM Cleaner

Jesse Talavera here again! You may remember me from my work on melonDS DS, McSoftServe, and assorted improvements to RetroArch like microphones and XDelta softpatching. I’ve secretly been developing something brand-new that I’m itching to share with you. Although RetroArch was designed for retro game emulation, every now and then something comes along that breaks […]

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Bliss-box 4-play advanced – RetroArch ready : Early bird offer inside

For a limited time you can pre-order yours before production begins. https://bliss-box.net/products/4-play-advanced   Compatibility Works with the existing software Has the same USB ID so that you do not need to reconfigure your software Has the same mapping, and code logic just faster with greater controller support Compatible with 4-Play/GP Cables Advantages over the 4-Play.   […]

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LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer

We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux. The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had. It […]

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RetroArch 1.20.0 release

RetroArch 1.20.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

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RetroArch first program to support BlurBuster’s CRT beam racing simulator shader

We are excited to introduce a new shader that significantly improves motion clarity on modern displays, without the typical drawbacks associated with black-frame insertion (BFI) implementations. This shader is the work of Mark Rejhon from BlurBusters (blurbusters.com) and Timothy Lottes (creator of the original FXAA shader and the crt-lottes shaders). It leverages RetroArch’s recently added […]

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PlayStation2 and the CRT TV

The PlayStation2 is a system designed almost entirely from the ground up for use with CRT TVs. Like any other game console built around analog video output, it is not designed around pixels or resolution, but scanlines and timing. Yes, there is a way to attach a VGA monitor for the official PS2 Linux toolkit […]

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RetroArch 1.19.1 release

RetroArch 1.19.1 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We […]

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